links from Programing Guide
In BIEF 6.0, structures will be composed of integer and real numbers, of pointers to other structures or to integer and real arrays. The structures defined in this way are, for the time being, as follows:
BIEF_OBJ
(may be a vector, a matrix or a block)
BIEF_MESH
(information on a mesh)
SLVCFG
(Solver Configuration)
BIEF_FILE
(Description of a data file)
The notions of VECTOR
, MATRIX
and BLOCK
that were pre-programmed in BIEF 6.+ have been gathered in a single structure called BIEF_OBJ
. This will enable what is called “polymorphism” in Object Oriented Languages, i.e. the fact that arguments of subroutines may be of different types. As a matter of fact, many subroutines in BIEF are able to treat in the same way vectors or blocks of vectors (see for example OS), matrices or blocks of matrices (see e.g. SOLVE
and DIRICH
). Polymorphism is possible in Fortran 90 with the use of interfaces, however it requires the writing of one subroutine per combination of types, and thus leads to a lot of duplication. The use of a single structure BIEF_OBJ
was thus more elegant, the only drawback being that the misuse of a matrix as a vector, for example, cannot be checked by the compiler but only by the subroutines dealing with such
structures.
Information on the structures can be simply retrieved by the component selector.
We shall also refer to BIEF_OBJ
structures as VECTOR
, MATRIX
or BLOCK
, depending on their use, as is done below.
This may be any vector (a simple array) or a vector defined on the mesh, with values for every point of the mesh. In the latter case, there is a corresponding discretisation type and numbering system (global or boundary numbering of nodes or numbering of elements). For example, a vector defined on all the mesh with a discretisation P0 will be implicitly given according to the element numbers. In certain conditions, a vector may change discretisation while the calculations are being carried out.
A vector has a first dimension which corresponds to the number of nodes to which it applies. There is also a second dimension (for example, the off-diagonal terms of a matrix).
Any vector is in fact an array with 2 dimensions which the user can process as he wishes.
Matrices are also linked to the mesh. Different storage methods are possible. These matrices can be multiplied by the vectors mentioned above.
A block is a set of structures. This notion has proved of particular importance for:
This structure includes all information concerning the mesh (connectivity tables, boundary points, point coordinates, etc.). It replaces a large number of arrays used in releases of BIEF prior to 3.2
It stands for “SoLVer ConFiGuration). This is a simple structure to store all the information needed by the subroutine SOLVE
for solving linear systems (choice of the method, accuracy, preconditioning, etc).
Module BIEF_DEF
of the library is given hereafter, with the list of components for every structure and a short description.
++++ POINTER TO BIEF OBJ
! !======================================================================= ! ! STRUCTURE OF POINTER TO A BIEF_OBJ, TO HAVE ARRAYS OF POINTERS ! IN THE BIEF_OBJ STRUCTURE FOR BLOCKS ! ! BIEF VERSION 6.0 ! !======================================================================= ! ! THIS IS NECESSARY IN FORTRAN 90 TO HAVE ARRAYS OF POINTERS ! LIKE THE COMPONENT ADR BELOW, WHICH ENABLES TO BUILD BLOCKS ! WHICH ARE ARRAYS OF POINTERS TO BIEF_OBJ STRUCTURES ! TYPE POINTER_TO_BIEF_OBJ SEQUENCE TYPE(BIEF_OBJ), POINTER :: P END TYPE POINTER_TO_BIEF_OBJ !
++++
TYPE BIEF_OBJ ! !----------------------------------------------------------------------- ! ! HEADER COMMON TO ALL OBJECTS ! ! KEY : ALWAYS 123456 TO CHECK MEMORY OVERWRITING INTEGER KEY ! ! TYPE: 2: VECTOR, 3: MATRIX, 4: BLOCK INTEGER TYPE ! ! NAME: FORTRAN NAME OF OBJECT IN 6 CHARACTERS CHARACTER(LEN=6) NAME ! !----------------------------------------------------------------------- ! ! FOR VECTORS ! ! ! NAT: NATURE (1:DOUBLE PRECISION 2:INTEGER) INTEGER NAT ! ! ELM: TYPE OF ELEMENT INTEGER ELM ! ! DIM1: FIRST DIMENSION OF VECTOR INTEGER DIM1 ! ! MAXDIM1: MAXIMUM SIZE PER DIMENSION INTEGER MAXDIM1 ! ! DIM2: SECOND DIMENSION OF VECTOR INTEGER DIM2 ! ! MAXDIM2: MAXIMUM SECOND DIMENSION OF VECTOR INTEGER MAXDIM2 ! ! DIMDISC: TYPE OF ELEMENT IF VECTOR IS DISCONTINUOUS AT ! THE BORDER BETWEEN ELEMENTS, OR 0 IF NOT INTEGER DIMDISC ! ! STATUS: ! 0: ANY ARRAY ! 1: VECTOR DEFINED ON A MESH, NO CHANGE OF DISCRETISATION ! 2: VECTOR DEFINED ON A MESH, CHANGE OF DISCRETISATION ALLOWED INTEGER STATUS ! ! TYPR: TYPE OF VECTOR OF REALS ! '0' : NIL '1' : EQUAL TO 1 'Q' : NO SPECIFIC PROPERTY CHARACTER*1 TYPR ! ! TYPR: TYPE OF VECTOR OF REALS ! '0' : NIL '1' : EQUAL TO 1 'Q' : NO SPECIFIC PROPERTY CHARACTER*1 TYPI ! ! POINTER TO DOUBLE PRECISION 1-DIMENSION ARRAY ! DATA ARE STORED HERE FOR A DOUBLE PRECISION VECTOR DOUBLE PRECISION, POINTER,DIMENSION(:)::R ! ! POINTER TO INTEGER 1-DIMENSION ARRAY ! DATA ARE STORED HERE FOR AN INTEGER VECTOR INTEGER, POINTER,DIMENSION(:)::I ! !----------------------------------------------------------------------- ! ! FOR MATRICES ! ! STO: TYPE OF STORAGE 1: CLASSICAL EBE 3: EDGE-BASED STORAGE INTEGER STO ! ! ELMLIN: TYPE OF ELEMENT OF LINE INTEGER ELMLIN ! ! ELMCOL: TYPE OF ELEMENT OF COLON INTEGER ELMCOL ! ! TYPDIA: TYPE OF DIAGONAL ! '0' : NIL 'I' : IDENTITY 'Q' : NO SPECIFIC PROPERTY CHARACTER*1 TYPDIA ! ! TYPEXT: TYPE OF EXTRA-DIAGONAL TERMS ! '0' : NIL 'S' : SYMMETRY 'Q' : NO SPECIFIC PROPERTY CHARACTER*1 TYPEXT ! ! POINTER TO A BIEF_OBJ FOR DIAGONAL TYPE(BIEF_OBJ), POINTER :: D ! ! POINTER TO A BIEF_OBJ FOR EXTRA-DIAGONAL TERMS TYPE(BIEF_OBJ), POINTER :: X ! ! PRO: TYPE OF MATRIX-VECTOR PRODUCT INTEGER PRO ! !----------------------------------------------------------------------- ! ! FOR BLOCKS ! ! BLOCKS ARE IN FACT ARRAYS OF POINTERS TO BIEF_OBJ STRUCTURES ! ADR(I)%P WILL BE THE I-TH BIEF_OBJ OBJECT ! ! N: NUMBER OF OBJECTS IN THE BLOCK INTEGER N ! MAXBLOCK: MAXIMUM NUMBER OF OBJECTS IN THE BLOCK INTEGER MAXBLOCK ! ADR: ARRAY OF POINTERS TO OBJECTS (WILL BE OF SIZE MAXBLOCK) TYPE(POINTER_TO_BIEF_OBJ), POINTER, DIMENSION(:) :: ADR ! !----------------------------------------------------------------------- ! END TYPE BIEF_OBJ ! ! !======================================================================= !
! !======================================================================= ! ! STRUCTURE OF MESH : BIEF_MESH ! !======================================================================= ! TYPE BIEF_MESH ! ! 1) A HEADER ! ! NAME: NAME OF MESH IN 6 CHARACTERS CHARACTER(LEN=6) NAME ! ! 2) A SERIES OF INTEGER VALUES (DECLARED AS POINTERS TO ENABLE ! ALIASES) ! ! NELEM: NUMBER OF ELEMENTS IN MESH INTEGER, POINTER :: NELEM ! ! NELMAX: MAXIMUM NUMBER OF ELEMENTS ENVISAGED INTEGER, POINTER :: NELMAX ! ! NPTFR: NUMBER OF 1D BOUNDARY NODES, EVEN IN 3D INTEGER, POINTER :: NPTFR ! ! NPTFRX: NUMBER OF 1D BOUNDARY NODES, EVEN IN 3D INTEGER, POINTER :: NPTFRX ! ! NELEB: NUMBER OF BOUNDARY ELEMENTS (SEGMENTS IN 2D) ! IN 3D WITH PRISMS: ! number of LATERAL boundary elements for sigma mesh INTEGER, POINTER :: NELEB ! ! NELEBX: MAXIMUM NELEB INTEGER, POINTER :: NELEBX ! ! NSEG: NUMBER OF SEGMENTS IN THE MESH INTEGER, POINTER :: NSEG ! ! DIM: DIMENSION OF DOMAIN (2 OR 3) INTEGER, POINTER :: DIM ! ! TYPELM: TYPE OF ELEMENT (10 FOR TRIANGLES, 40 FOR PRISMS) INTEGER, POINTER :: TYPELM ! ! NPOIN: NUMBER OF VERTICES (OR LINEAR NODES) IN THE MESH INTEGER, POINTER :: NPOIN ! ! NPMAX: MAXIMUM NUMBER OF VERTICES IN THE MESH INTEGER, POINTER :: NPMAX ! ! MXPTVS: MAXIMUM NUMBER OF POINTS ADJACENT TO 1 POINT INTEGER, POINTER :: MXPTVS ! ! MXELVS: MAXIMUM NUMBER OF ELEMENTS ADJACENT TO 1 POINT INTEGER, POINTER :: MXELVS ! ! LV: MAXIMUM VECTOR LENGTH ALLOWED ON VECTOR COMPUTERS, ! DUE TO ELEMENT NUMBERING INTEGER, POINTER :: LV ! ! ! 3) A SERIES OF BIEF_OBJ FOR STORING INTEGER ARRAYS ! ! IKLE: CONNECTIVITY TABLE IKLE(NELMAX,NDP) AND KLEI(NDP,NELMAX) TYPE(BIEF_OBJ), POINTER :: IKLE,KLEI ! ! IFABOR: TABLE GIVING ELEMENTS BEHIND FACES OF A TRIANGLE TYPE(BIEF_OBJ), POINTER :: IFABOR ! ! NELBOR: ELEMENTS OF THE BORDER TYPE(BIEF_OBJ), POINTER :: NELBOR ! ! NULONE: LOCAL NUMBER OF BOUNDARY POINTS FOR BORDER ELEMENTS TYPE(BIEF_OBJ), POINTER :: NULONE ! ! KP1BOR: POINTS FOLLOWING AND PRECEDING A BOUNDARY POINT TYPE(BIEF_OBJ), POINTER :: KP1BOR ! ! NBOR: GLOBAL NUMBER OF BOUNDARY POINTS TYPE(BIEF_OBJ), POINTER :: NBOR ! ! IKLBOR: CONNECTIVITY TABLE FOR BOUNDARY POINTS TYPE(BIEF_OBJ), POINTER :: IKLBOR ! ! IFANUM: FOR STORAGE 2, NUMBER OF SEGMENT IN ADJACENT ELEMENT ! OF A TRIANGLE TYPE(BIEF_OBJ), POINTER :: IFANUM ! ! IKLEM1: ADRESSES OF NEIGHBOURS OF POINTS FOR FRONTAL ! MATRIX-VECTOR PRODUCT TYPE(BIEF_OBJ), POINTER :: IKLEM1 ! ! LIMVOI: FOR FRONTAL MATRIX-VECTOR PRODUCT. ADDRESSES OF POINTS ! WITH A GIVEN NUMBER OF NEIGHBOURS. TYPE(BIEF_OBJ), POINTER :: LIMVOI ! ! NUBO: FOR FINITE VOLUMES, GLOBAL NUMBERS OF VERTICES OF SEGMENTS TYPE(BIEF_OBJ), POINTER :: NUBO ! ! FOR SEGMENT-BASED STORAGE ! ! GLOSEG: GLOBAL NUMBERS OF VERTICES OF SEGMENTS TYPE(BIEF_OBJ), POINTER :: GLOSEG ! ELTSEG: SEGMENTS FORMING AN ELEMENT TYPE(BIEF_OBJ), POINTER :: ELTSEG ! ORISEG: ORIENTATION OF SEGMENTS FORMING AN ELEMENT 1:TRIGO 2:CLOCKWISE TYPE(BIEF_OBJ), POINTER :: ORISEG ! ! ! SERIES OF ARRAYS FOR PARALLELISM ! HERE GLOBAL MEANS NUMBER IN THE WHOLE DOMAIN ! LOCAL MEANS NUMBER IN THE SUB-DOMAIN ! ! KNOLG: GIVES THE INITIAL GLOBAL NUMBER OF A LOCAL POINT TYPE(BIEF_OBJ), POINTER :: KNOLG ! NACHB: NUMBERS OF PROCESSORS CONTAINING A GIVEN POINT TYPE(BIEF_OBJ), POINTER :: NACHB ! ISEG: GLOBAL NUMBER OF FOLLOWING OR PRECEDING POINT IN THE BOUNDARY ! IF IT IS IN ANOTHER SUB-DOMAIN. TYPE(BIEF_OBJ), POINTER :: ISEG ! KNOGL: INVERSE OF KNOLG, KNOGL(KNOLG(I))=I. LOCAL NUMBER OF A ! POINT WITH GIVEN GLOBAL NUMBER TYPE(BIEF_OBJ), POINTER :: KNOGL ! ADDRESSES IN ARRAYS SENT BETWEEN PROCESSORS TYPE(BIEF_OBJ), POINTER :: INDPU ! ! DIMENSION NHP(NBMAXNSHARE,NPTIR). NHP(IZH,IR) IS THE GLOBAL NUMBER ! IN THE SUB-DOMAIN OF A POINT WHOSE NUMBER IS IR IN THE INTERFACE ! WITH THE IZ-TH HIGHER RANK PROCESSOR TYPE(BIEF_OBJ), POINTER :: NHP ! NHM IS LIKE NHP, BUT WITH LOWER RANK PROCESSORS TYPE(BIEF_OBJ), POINTER :: NHM ! ! FOR FINITE VOLUMES AND KINETIC SCHEMES TYPE(BIEF_OBJ), POINTER :: JMI ! ELEMENTAL HALO NEIGHBOURHOOD DESCRIPTION IN PARALLEL ! IFAPAR(6,NELEM2) ! IFAPAR(1:3,IELEM): PROCESSOR NUMBERS BEHIND THE 3 ELEMENT EDGES ! NUMBER FROM 0 TO NCSIZE-1 ! IFAPAR(4:6,IELEM): -LOCAL- ELEMENT NUMBERS BEHIND THE 3 EDGES ! IN THE NUMBERING OF PARTITIONS THEY BELONG TO TYPE(BIEF_OBJ), POINTER :: IFAPAR ! ! 4) A SERIES OF BIEF_OBJ FOR STORING REAL ARRAYS ! ! XEL: COORDONNEES X PAR ELEMENTS TYPE(BIEF_OBJ), POINTER :: XEL ! ! YEL: COORDONNEES Y PAR ELEMENTS TYPE(BIEF_OBJ), POINTER :: YEL ! ! ZEL: COORDONNEES Z PAR ELEMENTS TYPE(BIEF_OBJ), POINTER :: ZEL ! ! SURFAC: AREAS OF ELEMENTS TYPE(BIEF_OBJ), POINTER :: SURFAC ! ! SURDET: 1/DET OF ISOPARAMETRIC TRANSFORMATION TYPE(BIEF_OBJ), POINTER :: SURDET ! ! LGSEG: LENGTH OF 2D BOUNDARY SEGMENTS TYPE(BIEF_OBJ), POINTER :: LGSEG ! ! XSGBOR: NORMAL X TO 1D BOUNDARY SEGMENTS TYPE(BIEF_OBJ), POINTER :: XSGBOR ! ! YSGBOR: NORMAL Y TO 1D BOUNDARY SEGMENTS TYPE(BIEF_OBJ), POINTER :: YSGBOR ! ! ZSGBOR: NORMAL Z TO 1D BOUNDARY SEGMENTS TYPE(BIEF_OBJ), POINTER :: ZSGBOR ! ! XNEBOR: NORMAL X TO 1D BOUNDARY POINTS TYPE(BIEF_OBJ), POINTER :: XNEBOR ! ! YNEBOR: NORMAL Y TO 1D BOUNDARY POINTS TYPE(BIEF_OBJ), POINTER :: YNEBOR ! ! ZNEBOR: NORMAL Z TO 1D BOUNDARY POINTS TYPE(BIEF_OBJ), POINTER :: ZNEBOR ! ! X: COORDINATES OF POINTS TYPE(BIEF_OBJ), POINTER :: X ! ! Y: COORDINATES OF POINTS TYPE(BIEF_OBJ), POINTER :: Y ! ! Z: COORDINATES OF POINTS TYPE(BIEF_OBJ), POINTER :: Z ! ! COSLAT: LATITUDE COSINE TYPE(BIEF_OBJ), POINTER :: COSLAT ! ! SINLAT: LATITUDE SINE TYPE(BIEF_OBJ), POINTER :: SINLAT ! ! DISBOR: DISTANCE TO 1D BOUNDARIES TYPE(BIEF_OBJ), POINTER :: DISBOR ! ! M: WORKING MATRIX TYPE(BIEF_OBJ), POINTER :: M ! ! MSEG: WORKING MATRIX FOR SEGMENT-BASED STORAGE TYPE(BIEF_OBJ), POINTER :: MSEG ! ! W: WORKING ARRAY FOR A NON-ASSEMBLED VECTOR TYPE(BIEF_OBJ), POINTER :: W ! ! T: WORKING ARRAY FOR AN ASSEMBLED VECTOR TYPE(BIEF_OBJ), POINTER :: T ! ! VNOIN: FOR FINITE VOLUMES TYPE(BIEF_OBJ), POINTER :: VNOIN ! ! XSEG: X COORDINATE OF FOLLOWING OR PRECEDING POINT IN THE BOUNDARY ! IF IT IS IN ANOTHER SUB-DOMAIN. TYPE(BIEF_OBJ), POINTER :: XSEG ! ! YSEG: Y COORDINATE OF FOLLOWING OR PRECEDING POINT IN THE BOUNDARY ! IF IT IS IN ANOTHER SUB-DOMAIN. TYPE(BIEF_OBJ), POINTER :: YSEG ! ! FAC: MULTIPLICATION FACTOR FOR POINTS IN THE BOUNDARY FOR ! DOT PRODUCT. TYPE(BIEF_OBJ), POINTER :: FAC ! ! FOR PARALLELISM AND NON BLOCKING COMMUNICATION (SEE PARINI.F) ! ! NUMBER OF NEIGHBOURING PROCESSORS (SEEN BY POINTS) INTEGER , POINTER :: NB_NEIGHB ! FOR ANY NEIGHBOURING PROCESSOR, NUMBER OF POINTS ! SHARED WITH IT TYPE(BIEF_OBJ), POINTER :: NB_NEIGHB_PT ! RANK OF PROCESSORS WITH WHICH TO COMMUNICATE FOR POINTS TYPE(BIEF_OBJ), POINTER :: LIST_SEND ! NH_COM(DIM1NHCOM,NB_NEIGHB) ! WITH DIM1NHCOM IS THE MAXIMUM NUMBER OF POINTS SHARED ! WITH ANOTHER PROCESSOR (OR SLIGHTLY MORE FOR 16 BYTES ALIGNMENT) ! NH_COM(I,J) IS THE GLOBAL NUMBER IN THE SUB-DOMAIN OF I-TH ! POINT SHARED WITH J-TH NEIGHBOURING PROCESSOR TYPE(BIEF_OBJ), POINTER :: NH_COM ! ! NUMBER OF NEIGHBOURING PROCESSORS (SEEN BY EDGES) INTEGER , POINTER :: NB_NEIGHB_SEG ! FOR ANY NEIGHBOURING PROCESSOR, NUMBER OF EDGES ! SHARED WITH IT TYPE(BIEF_OBJ), POINTER :: NB_NEIGHB_PT_SEG ! RANK OF PROCESSORS WITH WHICH TO COMMUNICATE FOR EDGES TYPE(BIEF_OBJ), POINTER :: LIST_SEND_SEG ! LIKE NH_COM BUT FOR EDGES TYPE(BIEF_OBJ), POINTER :: NH_COM_SEG ! ! WILL BE USED AS BUFFER BY MPI IN PARALLEL ! TYPE(BIEF_OBJ), POINTER :: BUF_SEND TYPE(BIEF_OBJ), POINTER :: BUF_RECVC ! FOR FINITE VOLUMES AND KINETIC SCHEMES ! TYPE(BIEF_OBJ), POINTER :: CMI,DPX,DPY TYPE(BIEF_OBJ), POINTER :: DTHAUT,AIRST ! **END TYPE BIEF_MESH** ! !======================================================================= !
! !======================================================================= ! ! STRUCTURE OF SOLVER CONFIGURATION ! !======================================================================= ! TYPE SLVCFG ! ! SLV: CHOICE OF SOLVER INTEGER SLV ! ! NITMAX: MAXIMUM NUMBER OF ITERATIONS INTEGER NITMAX ! ! PRECON: TYPE OF PRECONDITIONING INTEGER PRECON ! ! KRYLOV: DIMENSION OF KRYLOV SPACE FOR GMRES SOLVER INTEGER KRYLOV ! ! EPS: ACCURACY DOUBLE PRECISION EPS ! ! ZERO: FOR CHECKING DIVISIONS BY ZERO DOUBLE PRECISION ZERO ! ! OK: IF PRECISION EPS HAS BEEN REACHED LOGICAL OK ! ! NIT: NUMBER OF ITERATIONS IF PRECISION REACHED INTEGER NIT ! END TYPE SLVCFG ! !======================================================================= !
! !======================================================================= ! ! STRUCTURE OF FILE ! !======================================================================= ! TYPE BIEF_FILE ! ! LU: LOGICAL UNIT TO OPEN THE FILE INTEGER LU ! ! NAME: NAME OF FILE CHARACTER(LEN=144) NAME ! ! TELNAME: NAME OF FILE IN TEMPORARY DIRECTORY CHARACTER(LEN=6) TELNAME ! ! FMT: FORMAT (SERAFIN, MED, ETC.) CHARACTER(LEN=8) FMT ! ! ACTION: READ, WRITE OR READWRITE CHARACTER(LEN=9) ACTION ! ! BINASC: ASC FOR ASCII OR BIN FOR BINARY CHARACTER(LEN=3) BINASC ! ! TYPE: KIND OF FILE CHARACTER(LEN=12) TYPE ! END TYPE BIEF_FILE
Once declared, BIEF_OBJ
structures must be defined and memory for their arrays of
data must be dynamically allocated. This is done by specific subroutines, depending of their type, i.e. whether they are vectors, matrices or blocks. BIEF_MESH
structure must also be allocated.
The allocations of structures are grouped in a subroutine called POINT_NAME
(NAME
is the name of a TELEMAC module, for example ARTEMIS
).
The mesh structure must be allocated first. Vectors and matrices will then be allocated with respect to that mesh.
A mesh must be declared previously as a BIEF_MESH structure.
Syntax:
CALL ALMESH( MESH, NOM, IELM, SPHERI,CFG,NFIC, EQUA,NPLAN,NPMAX,NPTFRX,NELMAX,I3,I4)
ALMESH
prepares the BIEF_MESH
structures and fills some of them, for example it will allocate the memory for storing the component IKLE
and will read it in the geometry file.
However not all the data structure is ready after exiting ALMESH
. This task is carried out by the subroutine INBIEF
which must be called later, when all the necessary data have been logged.
Arguments:
MESH
: The 'BIEF_MESH
' structure to allocate.
NOM
: Fortran name of this structure in 6 characters.
IELM
: Element with the highest number of degrees of freedom in the mesh.
11
: only linear interpolation in 2D12
: quasi-bubble in 2D41
: linear in 3D with prismsSPHERI
: Logical. If true, coordinates will be spherical, if not, Cartesian.
CFG
: Configuration. So far 2 integer values:
CFG(1)
is the storage of matrices (1: classical EBE, 3: edge-based)CFG(2)
is the matrix-vector product (1: classical EBE, 2: frontal)NFIC
: Logical unit where the geometry file has been opened.
EQUA
: Equations to solve or calling programme in 20 characters. Up to now is only used to allocate specific arrays for Finite volumes if EQUA=“SAINT-VENANT VF”
. is used to optimise memory requirements.
Next 6 arguments are optional:
NPLAN
: Number of horizontal planes in 3D meshes of prisms.
NPMAX
: Maximum number of vertices in the mesh, in case of adaptive meshing (not implemented yet).
NPTFRX
: Maximum number of boundary points in the mesh, in case of adaptive meshing (not implemented yet).
NELMAX
: Maximum number of elements in the mesh, in case of adaptive meshing (not implemented yet).
I3, I4
: When present, it means that the X
and Y
coordinates of the mesh are in reality X+I3
and Y+I4
, I3
and I4
(integers representing a number of metres, have been removed to minimize truncation errors (see also the SELAFIN format where these two numbers are included for a geo-referenced post-processing.
A vector must be declared previously as a BIEF_OBJ
structure
Syntax:
CALL ALLVEC(NAT,VEC,NOM,IELM,DIM2,STATUT)
Arguments:
NAT
: Nature (1=real, 2=integer).
VEC
: The BIEF_OBJ
structure to be allocated as a vector.
NOM
: Fortran name of vector in 6 characters.
IELM
: Vector discretisation type (or dimension depending on the status, see below)
0
: dimension 1, constant per element.1
: dimension 1 linear discretisation.10
: triangles, constant discretisation per element.11
: triangles, linear discretisation.12
: triangles, quasi-bubble discretisation.40
: prism, constant discretisation per element.41
: prism, linear discretisation.DIM2
: Second dimension of vector.
STATUT
0
: Any array. ELM
is then its first dimension.1
: Vector defined on a mesh, with no possibility of changing discretisation.2
: Vector defined on a mesh, with possibility of changing discretisation within the limits of the memory space.Syntax:
CALL ALLVEC_IN_BLOCK(BLO,N,NAT,NOM,IELM,DIM2,STATUT)
With ALLVEC_IN_BLOCK
, N vectors with the same characteristics are put directly into the block BLO
. NOM
is then only a generic name, for example if NOM
is T
, the names of the vectors will be T1
, T2
, etc. Only the block BLO
must be declared. T2
will be in fact BLO%ADR(2)%P
but can be named also T2
if T2
is declared as a BIEF_OBJ
pointer and pointed to BLO%ADR(2)%P
:
TYPE(BIEF_OBJ), POINTER :: T2 T2 => BLO%ADR(2)%P
A matrix must be declared previously as a BIEF_OBJ
structure. We only deal with matrices of double precision numbers.
Syntax:
CALL ALLMAT(MAT,NOM,IELM1,IELM2,CFG,TYPDIA,TYPEXT)
Arguments:
MAT
: The BIEF_OBJ
structure to be allocated as a vector.
NOM
: Fortran name of matrix in 6 characters.
IELM1
: Type of discretisation for rows (same convention as for the vectors).
IELM2
: Type of discretisation for columns.
CFG
: Configuration. So far 2 integer values:
CFG(1)
is the storage of matrices (1: EBE, 3: edge based)CFG(2)
is the matrix-vector product (1: EBE, 2: frontal)TYPDIA
: Diagonal type ('0' : zero, 'Q' : any, 'I' : identity)
TYPEXT
: Type of the off-diagonal terms ('0': zero, 'Q': any, 'S': symmetrical)
A block must be declared previously as a BIEF_OBJ
structure.
Syntax:
CALL ALLBLO(BLO,NOM)
Arguments:
BLO
: The BIEF_OBJ
structure to be allocated as a block.
NOM
: Fortran name of block in 6 characters.
In this case, we have an empty shell where we do not specify which objects have been placed in the block. A block structure can thus be used again. To fill the block, the subroutine ADDBLO
must then be called (see paragraph A.I.4.4). The syntax will be:
CALL ADDBLO(BLOCK,OBJ)
to add a BIEF_OBJ
structure to the block called BLOCK
.
A block can be emptied by the simple line:
BLOCK%N = 0
because the component N is the number of objects in the block.
We take here the example of a double precision array called SAMPLE
, with one dimension, and quasi-bubble discretisation. This vector will be then set to a constant value.
1)
Declare the structure:
TYPE(BIEF_OBJ) :: SAMPLE
in a global declaration through a module, or locally.
2)
Allocate the structure:
CALL ALLVEC(1,SAMPLE,'SAMPLE',12,1,STATUT)
3)
To set the value of the vector to 5.D0 for all points of the mesh, you can then do:
CALL OS('X=C ',X=SAMPLE,C=5.D0)
which is equivalent in this case to (but the following would require declaration of integer 'I
'):
DO I=1,SAMPLE%DIM1 SAMPLE%R(I)=5.D0 ENDDO
To understand this loop, remember that R
is the component storing the real data of vectors, and DIM1
the size of the first dimension. However it is not mandatory to remember this if you use the functions and subroutines designed for operations on structures.